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Augmentations are equippable items that provide boosts to sinners' abilities. Sinners can equip up to five augmentations, however the total cost of augmentations cannot be more than ten.

Augmentations cannot be bought; they can only be produced from the Augmentation Facility

Augmentation Rarity Augmentation Facility Level Required  Time to Complete
1 1 15:00
2 2 25:00
3 3 35:00
4 4 45:00
5 5 55:00

Augments are also very valuable, selling for a large amount of GPP.


List of AugmentationsEdit

Icon Name Rarity Cost GPP Value Description
Augment2

Acceleration

2 2 1020 Increases movement speed.
Augment2 Acceleration: Carrying 2 2 1020 Increases movement speed when carrying citizens.
Augment2 Acceleration: Connected 2 1 1020 Greatly increases movement with Thorn attached to a target.
Augment3
Acceleration: Low Health 4 2 1710 Greatly increases movement when health is 25% or less.
Augment2 Acceleration: Redeployment 2 2 1020 Greatly increases movement for 15 seconds after deployment
Augment3
Anti-Ailment: Full Health 4 3 2280 Negates effects of all status ailments when health is full.
Augment3
Anti-Ailment: Low Health 4 3 1710 Negates effects of all status ailments when health is 25% or less.
Augment1 Anti-Flash 1 2 960

Negates the effect of Flash Grenades.

Augment1 Anti-Howl 1 1 960 Negates damage sustained from Abductors' howling attacks.
Augment1 Anti-Jammer 1 2 960 Negates the effects of jammers.
Augment3
Anti-Poison 4 2 1710 Negates the effects of poison.
Augment1 Anti-Thorn 1 2 960 Negates the effects of the Binding Thorn
Augment1 Anti-Web 1 2 960 Negates the effects of web-type traps.
Augment1 Attack 1 2 960 Increases the amount of damage inflicted.
Augment2 Attack + 3 5 2700 Greatly increases the amount of damage inflicted
Augment2 Attack: Abductors 2 3 1360 Greatly increases the damage inflicted on Abductors.
Augment2 Attack: Accessories 2 3 1360

Greatly increases the damage inflicted on Accessories.

Augment2 Attack: Clinging 3 3 2160 Greatly increases the damage inflicted when wall clinging.
Augment2 Attack: Connected 3 3 2160 Greatly increases damage done to enemies with Thorn attached.
Augment3
Attack: Dionaea 5 3 3200 Greatly increases the damage inflicted on Dionaea-class Abductors
Augment2 Attack: Full Health 3 3 2160 Greatly increases the damage inflicted with full health
Augment3
Attack: Low Health 4 3 2280 Greatly increases the damage inflicted when health is 25% or less.
Augment2 Attack: Paradoxa 3 3 1800 Greatly increases the damage inflicted on Paradoxa-class Abductors.
Augment3
Attack: Peltatum 4 3 2280 Greatly increases the damage inflicted on Peltatum-class Abductors.
Augment2 Attack: Ramosa 3 3 1800 Greatly increases the damage inflicted on Ramosa-class Abductors.
Augment2 Attack: Sinners 2 3 1360 Greatly increases the damage inflicted on sinners.
Augment3
Binding Thorn Boost 5 2 2400 Greatly increases effectiveness of Binding Thorn Lv 2 function.
Augment1 Conspicuous 1 1 960 Makes the user more likely to be targeted by Abductors.
Augment2 Conspicuous: Full Health 3 1 1620 Makes Abductors more likely to target user with health at 100%.
Augment3
Conspicuous: Low Health 4 1 1710 Makes Abductors much more likely to target user with health below 25%.
Augment2 Contribution Booster 3 1 1620 Increases sentence reduction awarded for volunteer ops.
Augment3
Contribution Booster + 5 2 2400 Greatly increases sentence reduction awarded for volunteer ops.
Augment3
Damage Control 4 2 1710 Recharges the Thorn Gauge whenever damage is sustained.
Augment1 Defense 1 2 960 Slightly reduces the amount of damage inflicted by enemies.
Augment2 Defense + 3 5 2700 Reduces the amount of damage inflicted by enemies.
Augment2 Defense: Abductors 2 3 1360 Reduces the amount of damage inflicted by hostile Abductors.
Augment2 Defense: Accessories 2 3 1360 Reduces the amount of damage inflicted by hostile Accessories.
Augment2 Defense: Clinging 3 2 2160 Reduces damage done by enemies when clinging to walls.
Augment3
Defense: Dionaea 5 3 3200 Reduces damage inflicted by Dionaea-class Abductors.
Augment2 Defense: Firearms 3 3 2160 Reduces damage inflicted by enemies using firearms.
Augment2 Defense: Full Health 3 3 2160 Greatly reduces damage done by enemies when health is full.
Augment3
Defense: Low Health 4 3 2280 Greatly reduces damage done by enemies when health is 25% or less.
Augment2 Defense: Melee 3 3 2160 Reduces damage inflicted by enemies using melee weapons.
Augment2 Defense: Paradoxa 3 3 2160 Reduces damage inflicted by Paradoxa-class Abductors.
Augment3
Defense: Peltatum 4 3 2280 Reduces damage inflicted by Peltatum-class Abductors.
Augment2 Defense: Ramosa 3 3 2160 Reduces damage inflicted by Ramosa-class Abductors.
Augment2 Defense: Sinners 2 3 1360 Reduces the amount of damage inflicted by hostile sinners.
Augment3
Discount Voucher 5 1 3200 Grants a discount at Zakka in the Warren.
Augment1 Elemental 1 2 960 Increases the amount of elemental damage inflicted.
Augment2 Elemental + 3 5 2700 Greatly increases the amount of elemental damage done.
Augment2 Elemental: Clinging 3 3 2160 Greatly increases elemental damage done when wall clinging.
Augment2 Elemental: Full Health 3 3 2160 Greatly increases elemental damage done when health is full.
Augment3
Elemental: Low Health 4 3 2280 Greatly increases elemental damage done when health is 25% or less.
Augment2 Evasion 2 3 1360 Boosts evasive capabilities.
Augment3
Full of Life 5 2 2400 Prevents attacks instantly dispatching users with full health.
Augment3
Healing Thorn Boost 5 2 2400 Greatly increases effectiveness of Healing Thorn Lv 2 function.
Augment1 Health 1 2 960 Increases maximum health.
Augment3
Health + 4 5 2850 Greatly increases maximum health.
Augment1 Inconspicuous 1 2 960 Makes the user less likely to be targeted by Abductors.
Augment2 Inconspicuous: Full Health 3 2 1620 Makes Abductors less likely to target user with health at 100%.
Augment3
Inconspicuous: Low Health 4 2 1710 Makes Abductors much less likely to target user with health below 25%.
Augment3
Inconspicuous: Revival 5 1 2400 Prevents Abductors targeting user temporarily after revival.
Augment2 Jump: Clinging 2 1 1020 Increases jumping distance from a clinging position.
Augment1 Last Legs 1 3 960 Lengthens the time spent on the brink of death.
Augment1 Light-Footed 1 5 1600 Stops hidden traps from being triggered.
Augment3
Non-Recovery 4 1 1710 Prevents automatic health recovery.
Augment1 Recovery 1 5 1600 Accelerates automatic health recovery.
Augment1 Scope x1.5 1 1 960 Boosts zoom distance by 1.5x when using scoped weapons.
Augment1 Scope x3.0 1 1 960 Boosts zoom distance by 3x when using scoped weapons.
Augment3
Shielding Thorn Boost 5 2 2400 Greatly increases effectiveness of Shielding Thorn Lv 2 function.
Augment1 Thorn Economy 1 1 960 Reduces Thorn Gauge depletion rate.
Augment2 Thorn Economy + 3 2 1620 Greatly reduces Thorn Gauge depletion rate.
Augment2 Thorn Length 3 0 1620 Increases the length of the Thorn.
Augment3
Thorn Length + 5 1 2400 Greatly increases the length of the Thorn.
Augment3
Thorn Master 4 0 1710 Allows the Thorn to be launched while attacking.
Augment1 Thorn Recovery 1 2 960 Increases the speed at which the Thorn Gauge recharges.
Augment2 Thorn Recovery + 3 5 2700 Greatly increases Thorn Gauge recharging speed.

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