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CG2-3 Cloister: Reach Objective is an operation under Level 2 CODE Clearance. The location is Cell Garden 3.

Operation 2-3

Briefing Edit

“So here's the plan: I stand guard here, and you go search for our mystery lady. If things get hairy, just holler. I got your back you dig? Wait - you're not...scared, are you? Gimme a break! You need to keep your shaz together, my friend!”
—Mattias "Leo" Bruno

Basic InformationEdit

  • Difficulty: 1/8
  • Objective: Reach designated objective. Presence of Melee Type enemies confirmed. Warning: Accessory escort not approved
  • Sustainability: 15
  • Time Allotted: 10:00

RewardsEdit

  • Sentence Reduction: 0 Years
  • Rank 6: Carapace: Mobile Mk 1 x3
  • Rank 5: Carapace: Armored Mk 1 x3
  • Rank 4: Carapace: Melee Mk 1 x3
  • Rank 3: Ruined CNT Circuit: Ultra-Low Complexity x1
  • Rank 2: Ruined Composite: Ultra-Low Strength x2
  • Rank 1: Spoiled Electroviscous Fluid: UL Purity x2
  • Special Reward: Spent Shell Casing x10
  • Special Condition: All resources harvested

Intel Edit

Enemies Edit

  • Melee Type Mk 1
  • Marksman Type Mk 1
  • Mobile Type Mk 1
  • Armored Type Mk 1

Predicted Field Resources Edit

*Ruined Circuit Board
  • Broken Lens
  • Broken Pump
  • Damaged Flywheel
  • Damaged Carbon Structure
  • Spoiled Electroviscous Fluid: Ultra-Low Purity
  • Ruined Composite: Ultra-Low Strength
  • Silica
  • Meteoric Iron
  • Cinnabarite
  • Cement
  • Will'O Conducting Hub
  • Electromagnetic Will'O Valve
  • Will'O Sap
  • Will'O Thyristor
  • Layered CNT Plating: Ultra-Low Density
  • Ruined CNT Circuit:Ultra-Low Complexity
  • Ion-Conducting Gel
  • Lithium-Based Fullerene

Walkthrough Edit

Small Room 1 Edit

Your Accessory will not be present for this mission. There are no enemies in this room. Proceed through the door to the next room.

Hallway 1 Edit

There are no enemies in this room. Proceed through the door to the next room.

Small Room 2 Edit

There are no enemies in this room. Proceed through the door to the next room.

Room 1 Edit

There are four Mobile Type Mk 1s hovering near the door to the next room. These enemies will not respawn. Enemies do not need to be destroyed in this operation. Proceed through the door to the next room.

Small Room 3 Edit

There are no enemies in this room. Proceed through the door to the next room.

Hallway 2 Edit

There are three Armored Type Mk 1s in this room. These enemies will respawn infinitely, however enemy types may change. Proceed through the door to the next room.

Room 2 Edit

There are two Melee Type Mk 1s and two Marksman Type Mk 1s in this room. Additional enemies may be present depending on enemies defeated in previous rooms. These enemies will respawn infinitely, however enemy types may change. Proceed through the door to the next room.

Small Room 4 Edit

There is one Armored Type Mk 1 in this room. This enemy will respawn infinitely, however enemy type may change. Proceed through the door to the next room.

Hallway 3 Edit

There is one Armored Type Mk 1 in this room. These enemies will respawn infinitely, however enemy types may change. Proceed through the door to the next room.

Small Room 5 Edit

Enter this room to complete the operation.

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