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Munitions are combat items that help you fight against sinners, accessories, and abductors. The vast majority of them take the form of explosives. Munitions can be purchased from Zakka, rewarded by completing operations, or obtained during the heat of battle from supply boxes.

See also: Medical Supplies

Munitions List Edit

Name Rarity GPP Max Carry Description Notes
Bouncing Grenade 1 20 5 A hand grenade designed to bounce before exploding.
Bouncing Grenade + 4 80 5
Frag Grenade 1 20 5 A hand grenade designed to explode after a fixed period.
Frag Grenade + 4 80 5
Debilitator 3 60 5 A hand grenade that attaches itself to an enemy and weakens their defenses.
Debilitator + 7 140 3
Sticky Grenade 2 40 5 A hand grenade that attaches itself to a target, and explodes a short while later.
Sticky Grenade + 5 100 5
Thorn Jammer 2 40 2 A defensive item that prevents enemies from using their Thorns.
Thorn Jammer + 6 120 1
Flash Grenade 2 40 5 A hand grenade that explodes with a bright light, temporarily stunning enemies.
Flash Grenade + 5 100 5
Anti-Abductor Mine 1 20 5 A proximity-triggered anti-Abductor explosive device.
Anti-Abductor Mine + 5 100 3
Anti-Personnel Mine 1 20 5 A proximity-triggered anti-personnel explosive device.
Anti-Personnel Mine + 5 100 3
BENKEI 3 60 5 A gun turret that fires continuously in a fixed direction.
BENKEI GL1 3 60 3 A turret that fires grenade continuously in a fixed direction.
Auto BENKEI 5 100 5
Flare Knife 6 120 3 A reusable combat tool designed for severing Abductor parts.
Flare Knife + 7 140 5 A combat tool designed for severing Abductor parts. High-powered, but not reusable.
3 60 1
5 100 5

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