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Resources (On High)[]

Ramosa (T-Type)[]

Name Rarity GPP Value How to Obtain
Exhaust Manifold: T-Type Ⅰ 5 50
  • Destroy the tubes on the front leg.
Exhaust Manifold: T-Type Ⅱ 6 60
  • Destroy the tubes on the front leg.
Exhaust Manifold: αT-Type Ⅰ 5 50
  • Destroy the tubes on the front leg.
Exhaust Manifold: αT-Type Ⅱ 6 60
  • Destroy the tubes on the front leg.
Will'O Fluid: T-Type Ⅰ 5 50
  • Destroy/Recover the tail.
  • Destroy the Pod.
  • Drops on Defeat.
Will'O Fluid: T-Type Ⅱ 6 60
  • Destroy/Recover the tail.
  • Destroy the Pod.
  • Drops on Defeat.
Will'O Fluid: αT-Type Ⅰ 5 50
  • Destroy/Recover the tail.
  • Destroy the Pod.
  • Drops on Defeat.
Will'O Fluid: αT-Type Ⅱ 6 60
  • Destroy/Recover the tail.
  • Destroy the Pod.
  • Drops on Defeat.
Will'O Fiber: T-Type (Low Density) 5 50
  • Destroy the Pod
Will'O Fiber: T-Type (Medium Density) 6 60
  • Destroy the Pod
Will'O Fiber: αT-Type (Low Density) 5 50
  • Destroy the Pod
Will'O Fiber: αT-Type (Medium Density) 6 60
  • Destroy the Pod
Armored Gearbox: T-Type (Low Output) 5 50
  • Destroy/Recover the front legs.
Armored Gearbox: T-Type (Medium Output) 6 60
  • Destroy/Recover the front legs.
Damper: T-Type (Low Power) 5 50
  • Damage rear legs until unable to lock-on(low probability)
Damper: T-Type (Medium Power) 6 60
  • Damage rear legs until unable to lock-on(low probability)
Damper: αT-Type (Medium Power) 6 60
  • Damage rear legs until unable to lock-on(low probability)
Headgear: T-Type (Low Hardness) 5 50
  • Destroy the head.
Headgear: T-Type (Medium Hardness) 6 60
  • Destroy the head.
Polymer: T-Type Ⅰ 5 50
  • Destroy the tail (Low Probability)
Polymer: T-Type Ⅱ 6 60
  • Destroy the tail (Low Probability)
Polymer: αT-Type I 8 80
  • Destroy the tail (Low Probability)
Polymer: αT-Type Ⅱ 6 60
  • Destroy the tail (Low Probability)
Enhanced Gearbox: αT-Type (M Output) 6 60
  • Destroy/Recover the front legs
Toughened Headgear: αT-Type (Low Hardness) 5 50
  • Destroy the head.
Toughened Headgear: αT-Type (Medium Hardness) 6 60
  • Destroy the head.
Sinew Fiber: T-Type (Low Elasticity) 5 50
  • Damage rear legs until unable to lock-on
Sinew Fiber: T-Type (Medium Elasticity) 6 60
  • Damage rear legs until unable to lock-on
Sinew fiber: αT-Type (Low Elasticity) 5 50
  • Damage rear legs until unable to lock-on
Sinew Fiber: αT-Type (Medium Elasticity) 5 60
  • Damage rear legs until unable to lock-on
3D Composite Sensor: αT-Type (Low Sensitivity) 5 50
  • Destroy the head. (Low Probability)
3D Composite Sensor: αT-Type (Medium Sensitivity) 6 60
  • Destroy the head. (Low Probability)
Repair Module: T-Type Ⅰ 5 50
  • Destroy/Recover the front legs. (Low Probability)
Repair Module: T-Type Ⅱ 6 60
  • Destroy/Recover the front legs. (Low Probability)
Repair Module: αT-Type I 5 50
  • Destroy/Recover the front legs. (Low Probability)
Repair Module: αT-Type Ⅱ 6 60
  • Destroy/Recover the front legs. (Low Probability)
Tissue Fiber: T-Type (Low Density) 5 50
  • Drops on Defeat.
Tissue Fiber: T-Type (Medium Density) 6 60
  • Drops on Defeat.
Tissue Fiber: αT-Type (Low Density) 5 50
  • Drops on Defeat.
Tissue Fiber: αT-Type (Medium Density) 6 60
  • Drops on Defeat.
Rear Wing: T-Type (Low Hardness) 5 50
  • Destroy the wings (All parts) (Low Probability)
Rear Wing: T-Type (Medium Hardness) 6 60
  • Destroy the wings (All parts) (Low Probability)
Rear Wing: αT-Type (Low Hardness) 5 50
  • Destroy the wings (All parts) (Low Probability)
Rear Wing: αT-Type (Medium Hardness) 6 60
  • Destroy the wings (All parts) (Low Probability)
Comp. Sensor: T-Type (Low Sensitivity) 5 50
  • Destroy the head. (Low Probability)
Comp. Sensor: T-Type (Low Sensitivity) 6 60
  • Destroy the head. (Low Probability)
Winged Exoskeleton: T-Type I 5 50
  • Destroy the wings (All parts) 
Winged Exoskeleton: T-Type II 5 60
  • Destroy the wings (All parts) 
Winged Exoskeleton: αT-Type I 5 50
  • Destroy the wings (All parts) 
Winged Exoskeleton: αT-Type II 6 60
  • Destroy the wings (All parts) 
Talon Unit: T-Type I 5 50
  • Destroy the claws on the front legs.
Talon Unit: T-Type II 6 60
  • Destroy the claws on the front legs.
Talon Unit: αT-Type I 5 50
  • Destroy the claws on the front legs.
Talon Unit: αT-Type II 6 60
  • Destroy the claws on the front legs.

Paradoxa (S-Type)[]

Name

Rarity

GPP Value

How to Obtain

Will'O Engine: S-Type Ⅰ

5

50

  • Destroy the Pod. (Low Probability)

Will'O Engine: S type Ⅱ

6

60

  • Destroy the Pod. (Low Probability)

Will'O Engine: αS type Ⅰ

5

50

  • Destroy the Pod. (Low Probability)

Will'O Engine: αS type Ⅱ

6

60

  • Destroy the Pod. (Low Probability)

Will'O Capacitor: S type Ⅰ

5

50

  • Destroy/Recover the chimney-like gun barrel (Low Probability)

Will'O Capacitor: S type Ⅱ

6

60

  • Destroy/Recover the chimney-like gun barrel (Low Probability)

Will'O Capacitor: αS-Type Ⅰ

5

50

  • Destroy/Recover the chimney-like gun barrel (Low Probability)

Will'O Capacitor: αS-Type Ⅱ

6

60

  • Destroy/Recover the chimney-like gun barrel (Low Probability)

Will'O Skeleton: αS-Type (Low Hardness)

5

50

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Will'O Skeleton: αS-Type (Medium Hardness)

6

60

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Will'O Fluid: S-Type Ⅰ

5

50

  • After Leg armor ejected, destroy/recover rear leg. Drops on defeat.

Will'O Fluid: S-Type Ⅱ

6

60

  • After Leg armor ejected, destroy/recover rear leg. Drops on defeat.

Will'O Fluid: αS-Type Ⅰ

5

50

  • After Leg armor ejected, destroy/recover rear leg. Drops on defeat.

Will'O Fluid: αS-Type Ⅱ

6

60

  • After Leg armor ejected, destroy/recover rear leg. Drops on defeat.

Will'O Fiber: S-Type (Low Density)

5

50

  • Destroy the Pod.

Will'O Fiber: S-Type (Medium Density)

6

60

  • Destroy the Pod.

Will'O Fiber: αS-Type (Low Density)

5

50

  • Destroy the Pod.

Will'O Fiber: αS-Type (Medium Density)

6

60

  • Destroy the Pod.

Will'O Armor: αS-Type (Low Hardness)

5

50

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Will'O Armor: αS-Type (Medium Hardness)

6

60

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Booster: S-Type (Low Capacity)

5

50

  • Destroy/Recover feet.

Booster: S-Type (Medium Capacity)

6

60

  • Destroy/Recover feet.

Booster: αS-Type (Low Capacity)

5

50

  • Destroy/Recover feet.

Booster: αS-Type (Medium Capacity)

6

60

  • Destroy/Recover feet.

Manipulator: S-Type (Low Precision)

5

50

Chimney-like gun barrel, breaking the head / recovery

Manipulator: S-Type (Medium Precision)

6

60

Chimney-like gun barrel, breaking the head / recovery

Manipulator: αS-Type (Low Precision)

5

50

Chimney-like gun barrel, breaking the head / recovery

Manipulator: αS-Type (Medium Precision)

6

60

Chimney-like gun barrel, breaking the head / recovery

Compression turbine: S-Type Ⅰ

5

50

  • Destroy/Recover feet.

Compression turbine: S-Type Ⅱ

6

60

  • Destroy/Recover feet.

Armored Exoskeleton: S-Type (Low Hardness)

5

50

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Armored Exoskeleton: S-Type (Medium Hardness)

6

60

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Armor: S-Type (Low Hardness)

5

50

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Armor: S-Type (Medium Hardness)

6

60

  • Destroy Leg armor. Recover destroyed/ejected leg armor.

Condensation Turbine: αS type Ⅰ

5

50

  • Destroy/Recover feet.

Condensation Turbine: αS type Ⅱ

6

60

  • Destroy/Recover feet.

3D Comp. Sensor: αS-Type (Low Sensitivity)

5

50

  • Destroy the head. (Low Probability)

3D Comp. Sensor: αS-Type (Medium Sensitivity)

6

60

  • Destroy the head. (Low Probability)

Repair Module: S-Type Ⅰ

5

50

Fusing / destruction / recovering foot (low probability)

Repair Module: S-Type Ⅱ

6

60

Fusing / destruction / recovering foot (low probability)

Repair Module: αS-Type Ⅰ

5

50

Fusing / destruction / recovering foot (low probability)

Repair Module: αS-Type Ⅱ

6

60

Fusing / destruction / recovering foot (low probability)

Carbon Steel: S-Type (Low Purity)

5

50

After armor fall, rear leg surface destruction / recovery (low probability)

Carbon Steel: S-Type (Medium Purity)

6

60

After armor fall, rear leg surface destruction / recovery (low probability)

Carbon Steel: αS-Type (Low Purity)

5

50

After armor fall, rear leg surface destruction / recovery (low probability)

Carbon Steel: αS-Type (Medium Purity)

6

60

After armor fall, rear leg surface destruction / recovery (low probability)

Motherboard: S-Type (Low Capacity)

5

50

Head radar, back unit fusing / destruction / recovery

MotherboardS-Type (Medium Capacity)

6

60

Head radar, back unit fusing / destruction / recovery

Motherboard: αS-Type (Low Capacity)

5

50

Head radar, back unit fusing / destruction / recovery

Motherboard: αS-Type (Medium Capacity)

6

60

Head radar, back unit fusing / destruction / recovery

Comp. Sensor: S-Type (Low Sensitivity)

5

50

  • Destroy the head. (Low Probability)

Comp. Sensor: S-Type (Medium Sensitivity)

6

60

  • Destroy the head. (Low Probability)

Red Rage[]

Name Rarity GPP Value How to Obtain
Will'O Engine: Red Rage Mk 1 5 50 Cage blow / destruction (low probability)
Will'O Engine: Red Rage Mk 2 6 60 Cage blow / destruction (low probability)
Will'O Fiber: Red Rage Mk 1 5 50 Cage blow / destruction
Will'O Fiber: Red Rage Mk 2 6 60 Cage blow / destruction
Volition Transmission: Red Rage Mk 1 5 50 Head blown / destruction / recovery
Volition Transmission: Red Rage Mk 2 6 60 Head blown / destruction / recovery
Lower-Limb Fiber: Red Rage Mk 1 5 50 Foot fracture
Lower-Limb Fiber: Red Rage Mk 2 6 60 Foot fracture
Enhanced Damper: Red Rage Mk 1 5 50 Foot destruction (low probability)
Enhanced Damper: Red Rage Mk 2 6 60 Foot destruction (low probability)
Enhanced Manipulator: Red Rage Mk 1 5 50 Arm blown / destruction / recovery
Enhanced Manipulator: Red Rage Mk 2 6 60 Arm blown / destruction / recovery
Armored Exoskeleton:Red Rage Mk 1 5 50 Collar destruction / recovery / Defeat
Armored Exoskeleton: Red Rage Mk 2 6 60 Collar destruction / recovery / Defeat
3D Composite Sensor: Red Rage Mk 1 5 50 Head blown / destruction / recovery (low probability)
Fist Fiber: Red Rage Mk 1 5 50 Palm meltdown / destruction / recovery
Fist Fiber: Red Rage Mk 2 6 60 Palm meltdown / destruction / recovery
Synthetic Sinew Fiber: Red Rage Mk 1 5 50 Head blown / destruction / recovery
AI Unit: Red Rage Mk 1 5 50 Collar destruction / recovery
AI Unit: Red Rage Mk 2 6 60 Collar destruction / recovery
Synthetic Generator: Red Rage Mk 1 5 50 Defeat (low probability)
Synthetic Generator: Red Rage Mk 2 6 60 Defeat (low probability)
Cranial Fiber: Red Rage Mk 1 5 50 Head blown / destruction / recovery
Cranial Fiber: Red Rage Mk 2 6 60 Head blown / destruction / recovery
Upper-Limb Fiber: Red Rage Mk 1 5 50 Arm blown / destruction / recovery
Upper-Limb Fiber: Red Rage Mk 2 6 60 Arm blown / destruction / recovery

Peltaltum (C-Type)[]

Name Rarity GPP Value How to Obtain
Will'O Frame: C-Type Ⅰ 5 50 Destruction of the body, constant defeat probability
Will'O Frame: C-Type Ⅱ 6 60 Destruction of the body, constant defeat probability
Will'O Frame: αC-Type Ⅰ 5 50 Destruction of the body, constant defeat probability
Will'O Frame: αC-Type Ⅱ 6 60 Destruction of the body, constant defeat probability
Will'O Alloy: C-Type (L Hardness) 5 50 Statue hair destruction / recovery (low probability)
Will'O Alloy: C-Type (M Hardness) 6 60 Statue hair destruction / recovery (low probability)
Will'O Alloy: αC-Type (L Hardness) 5 50 Statue hair destruction / recovery (low probability)
Will'O Alloy: αC-Type (M Hardness) 6 60 Statue hair destruction / recovery (low probability)
Will'O Fluid: C-Type Ⅰ 5 50 Destruction of the body, a chance at defeating (low probability)
Will'O Fluid: C-Type Ⅱ 6 60 Destruction of the body, a chance at defeating (low probability)
Will'O Fluid: αC-Type Ⅰ 5 50 Destruction of the body, a chance at defeating (low probability)
Will'O Fluid: αC-Type Ⅱ 6 60 Destruction of the body, a chance at defeating (low probability)
Servo Motor: C-Type (L Precision) 5 50 Box blowing / destruction / recovery (low probability)
Servo Motor: C-Type (M Precision) 6 60 Box blowing / destruction / recovery (low probability)
Servo Motor: αC-Type (L Precision) 5 50 Box blowing / destruction / recovery (low probability)
Servo Motor: αC-Type (M Precision) 6 60 Box blowing / destruction / recovery (low probability)
Generator: C-Type (Low Output) 5 50 Box blowing / destruction / recovery (low probability)
Generator: C-Type (Medium Output) 6 60 Box blowing / destruction / recovery (low probability)
Generator: αC-Type (Low Output) 5 50 Box blowing / destruction / recovery (low probability)
Generator: αC-Type (Medium Output) 6 60 Box blowing / destruction / recovery (low probability)
Radiator: C-Type (Low Efficiency) 5 50 Shield blow / destruction / recovery under the eye (low probability)
Radiator: C-Type (Medium Efficiency) 6 60 Shield blow / destruction / recovery under the eye (low probability)
Radiator: αC-Type (Low Efficiency) 5 50 Shield blow / destruction / recovery under the eye (low probability)
Radiator: αC-Type (Medium Efficiency) 6 60 Shield blow / destruction / recovery under the eye (low probability)
Compression turbine: C-Type Ⅰ 5 50 Box blowing / destruction / recovery
Compression turbine: C-Type Ⅱ 6 60 Box blowing / destruction / recovery
?Strengthening CNT: αC type low-concentration? 5 50 Statue hair destruction / recovery
?Strengthening CNT: αC in type concentration? 6 60 Statue hair destruction / recovery
Toughened Armor: αC-Type (L Hard) 5 50 Shield blow / destruction / recovery under centerpiece
Toughened Armor: αC-Type (M Hard) 6 60 Shield blow / destruction / recovery under centerpiece
Condensation Turbine: αC-Type Ⅰ 5 50 Box blowing / destruction / recovery
Condensation Turbine: αC-Type Ⅱ 6 60 Box blowing / destruction / recovery
Thorn-Shaped Plate: C-Type (L Hard) 5 50 Box blowing / destruction / recovery
Thorn-Shaped Plate:C-Type (M Hard) 6 60 Box blowing / destruction / recovery
Thorn-Shaped Plate: αC-Type (L Hard) 5 50 Box blowing / destruction / recovery
Thorn-Shaped Plate: αC-Type (M Hard) 6 60 Box blowing / destruction / recovery
Repair Module: αC-Type Ⅰ 5 50 Left and right middle of the box blowing / destruction / recovery
Repair Module: αC-Type Ⅱ 6 60 Left and right middle of the box blowing / destruction / recovery
Special CNT: C-Type (Low Density) 5 50 Statue hair destruction / recovery
Special CNT: C-Type (Medium Density) 6 60 Statue hair destruction / recovery
Special Armor: C-Type (L Hardness) 5 50 Shield blow / destruction / recovery under centerpiece
Special Armor: C-Type (M Hardness) 6 60 Shield blow / destruction / recovery under centerpiece

Dionaea (D-Type)[]

Name Rarity GPP Value How to Obtain
Will'O Engine: D-Type Ⅰ 5 50 Cage destruction (low probability)
Will'O Engine: D-Type Ⅱ 6 60 Cage destruction (low probability)
Will'O Engine: αD-Type Ⅰ 5 50 Cage destruction (low probability)
Will'O Engine: αD-Type Ⅱ 6 60 Cage destruction (low probability)
Will'O reactor: D type Ⅰ Five Fifty Corner destruction (low probability)
Will'O reactor: D type Ⅱ Six Sixty Corner destruction (low probability)
Will'O reactor: αD type Ⅰ Five Fifty Corner destruction (low probability)
Will'O reactor: αD type Ⅱ Six Sixty Corner destruction (low probability)
Will'O alloy: D-type low-concentration Five 50pt Nail destruction / recovery of the wing
Will'O alloy: D in type concentration Six Sixty Nail destruction / recovery of the wing
Will'O alloy: αD-type low-concentration Five Fifty Nail destruction / recovery of the wing
Will'O alloy: αD in type concentration Six Sixty Nail destruction / recovery of the wing
Will'O skeleton: αD type low hardness Five Fifty A chance at defeating
Will'O skeleton: αD in type hardness Six Sixty A chance at defeating
Will'O magnetic fluid: D type Ⅰ Five 50pt Head, horns, wings of root destruction / recovery
Will'O magnetic fluid: D type Ⅱ Six Sixty Head, horns, wings of root destruction / recovery
Will'O magnetic fluid: αD type Ⅰ Five Fifty Head, horns, wings of root destruction / recovery
Will'O magnetic fluid: αD type Ⅱ Six Sixty Head, horns, wings of root destruction / recovery
Will'O fiber: D-type low-concentration Five 50pt Cage destruction
Will'O fiber: D in type concentration Six Sixty Cage destruction
Will'O fiber: αD-type low-concentration Five Fifty Cage destruction
Will'O fiber: αD in type concentration Six Sixty Cage destruction
Generator: D-type low-output Five Fifty Corner destruction (low probability)
Generator: αD type low output Five Fifty Corner destruction (low probability)
Generator: αD-in output Six Sixty Corner destruction (low probability)
Damper: D-type low braking Five 50pt Legs destruction (low probability)
Damper: D type during braking Six Sixty Legs destruction (low probability)
Damper: αD type low braking Five Fifty Legs destruction (low probability)
Damper: αD type during braking Six Sixty Legs destruction (low probability)
Vernier: D-type low-thrust Five 50pt Legs destruction
Vernier: D-in-thrust Six Sixty Legs destruction
Strengthening vernier: D-type low-thrust Five Fifty Legs destruction
Strengthening vernier: D-in-thrust Six Sixty Legs destruction
Strengthening exoskeleton: D-type low-hardness Five 50pt A chance at defeating
Strengthening exoskeleton: D-in-hardness Six Sixty A chance at defeating
Strengthening the film: αD-type low-density Five Fifty Tsubasa destruction / recovery
Strengthening the film: αD-in-density Six Sixty Tsubasa destruction / recovery
Synthetic film: D-type low-density Five 50pt Tsubasa destruction / recovery
Synthetic film: D-in-density Six Sixty Tsubasa destruction / recovery
Repair modules: D type Ⅰ Five 50pt Tail destruction / recovery
Repair modules: D type Ⅱ Six Sixty Tail destruction / recovery
Repair modules: αD type Ⅰ Five Fifty Tail destruction / recovery
Repair modules: αD type Ⅱ Six Sixty Tail destruction / recovery
Electrostatic motor: D-type low-output Five 50pt Tail destruction / recovery
Electrostatic motor: D-in-output Six Sixty Tail destruction / recovery
Electrostatic motor: αD type low output Five Fifty Tail destruction / recovery
Electrostatic motor: αD-in output Six Sixty Tail destruction / recovery
Wing-like exoskeleton: D-type low-hardness Five 50pt Tsubasa destruction / recovery
Wing-like exoskeleton: D-in-hardness Six Sixty Tsubasa destruction / recovery
Wing strengthening exoskeleton: D-type low-hardness Five Fifty Tsubasa destruction / recovery
Wing strengthening exoskeleton: D-in-hardness Six Sixty Tsubasa destruction / recovery
Claw unit: D type Ⅰ Five 50pt Nail destruction / recovery of the wing
Claw unit: D type Ⅱ Six Sixty Nail destruction / recovery of the wing
Claw unit: αD type Ⅰ Five Fifty Nail destruction / recovery of the wing
Claw unit: αD type Ⅱ Six Sixty Nail destruction / recovery of the wing

Resources (General Large)[]

Common[]

Name Rarity GPP Value How to Obtain
Sinew Fiber: Common Mk. 1 1 10 Fist, and destruction arms, legs, a head / recovery
Core Unit: Common Mk 1 1 10 Fist, and destruction arms, legs, chest / recovery
Core Unit: Common Mk 2 3 30 Fist, and destruction arms, legs, chest / recovery
Core Unit: Common Mk 3 5 50 Fist, and destruction arms, legs, chest / recovery

All-Purpose[]

Name Rarity GPP Value How to Obtain
Will'O Engine: All-Purpose Mk 1 2 20 To destroy the bird cage.4-4 Recommended
Will'O Engine: All-Purpose Mk 2 4 40 To destroy the bird cage
Will'O Engine: All-Purpose Mk 3 6 60 To destroy the bird cage.7-7 clear rank 4 reward
Will'O Engine: All-Purpose Mk 4 8 80 To destroy the bird cage.7-8,8-1 Recommended
Will'O Fiber: All-Purpose Mk 1 1 10 To destroy the bird cage
Will'O Fiber: All-Purpose Mk 2 3 30 To destroy the bird cage
Will'O Fiber: All-Purpose Mk 3 5 50 To destroy the bird cage.6-5 Recommended.
Will'O Fiber: All-Purpose Mk 4 7 70 To destroy the bird cage.8-1 clear rank 4,7-8 clear No. 1 reward
Manipulator: All-Purpose Mk 1 2 20 Fist, and destruction / recovering arm.2-6 clear rank 6 reward 3-6 clear rank 4 reward
Manipulator: All-Purpose Mk 2 4 40 Fist, to destroy the arm / recovery
Manipulator: All-Purpose Mk 3 6 60 Fist, and destruction / recovering arm.7-2 clear rank 6 reward
Manipulator: All-Purpose Mk 4 8 80 Fist, and destruction / recovering arm.8-1 clear rank 6 reward
Armored Exoskeleton: All-Purpose Mk 1 1 10 A chance at defeating
Armored Exoskeleton: All-Purpose Mk 2 3 30 A chance at defeating
Armored Exoskeleton: All-Purpose Mk 3 5 50 A chance at defeating
Armored Exoskeleton: All-Purpose Mk 4 7 70 A chance at defeating.8-1 clear rank 5,7-8 clear rank 2 reward
Synthetic Generator: All-Purpose Mk 1 2 20 A chance at defeating (low probability)
Synthetic Generator: All-Purpose Mk 2 4 40 A chance at defeating (low probability)
Synthetic Generator: All-Purpose Mk 3 6 60 A chance at defeating (low probability)
Synthetic Generator:  All-Purpose Mk 4 8 80 A chance at defeating (low probability)
Electro-Resistant Coating: All-Purpose Mk 1 2 20 Fist, to destroy the arm / recovery
Electro-Resistant Coating: All-Purpose Mk 2 4 40 Fist, to destroy the arm / recovery
Electro-Resistant Coating: All-Purpose Mk 3 6 60 Fist, to destroy the arm / recovery
Electro-Resistant Coating: All-Purpose Mk 4 8 80 Fist, to destroy the arm / recovery
Electro-Resistant Plating All-Purpose Mk 1 2 20 Fist, destruction / recovering arm (low probability)
Electro-Resistant Plating: All-Purpose Mk 2 4 40 Fist, destruction / recovering arm (low probability)
Electro-Resistant PlatingAll-Purpose Mk 3 6 60 Fist, destruction / recovering arm (low probability)
Electro-Resistant Plating: All-Purpose Mk 4 8 80 Fist, destruction / recovering arm (low probability)
Heat-Resistant Coating: All-Purpose Mk 1 2 20 Fist, to destroy the arm / recovery
Heat-Resistant Coating: All-Purpose Mk 2 4 40 Fist, to destroy the arm / recovery
Heat-Resistant Coating: All-Purpose Mk 3 6 60 Fist, and destruction / recovering arm.6-5 clear rank 5 reward
Heat-Resistant Coating: All-Purpose Mk 4 8 80 Fist, to destroy the arm / recovery
Heat-Resistant Plating: All-Purpose Mk 1 2 20 Fist, destruction / recovering arm (low probability)
Heat-Resistant Plating: All-Purpose Mk 2 4 40 Fist, destruction / recovering arm (low probability)
Heat-Resistant Plating: All-Purpose Mk 3 6 60 Fist, destruction / recovering arm (low probability)
Heat-Resistant Plating: All-Purpose Mk 4 8 80 Fist, destruction / recovering arm (low probability)
Cold-Resistant Coating: All-Purpose Mk 1 2 20 Fist, to destroy the arm / recovery
Cold-Resistant Coating: All-Purpose Mk 2 4 40 Fist, to destroy the arm / recovery
Cold-Resistant Coating: All-Purpose Mk 3 6 60 Fist, and destruction / recovering arm.6-5 clear rank 6 reward
Cold-Resistant Coating: All-Purpose Mk 4 8 80 Fist, to destroy the arm / recovery
Cold-Resistant PlatingAll-Purpose Mk 1 2 20 Fist, destruction / recovering arm (low probability)
Cold-Resistant PlatingAll-Purpose Mk 2 4 40 Fist, destruction / recovering arm (low probability)
Cold-Resistant Plating:All-Purpose Mk 3 6 60 Fist, destruction / recovering arm (low probability)
Cold-Resistant Plating: All-Purpose Mk 4 8 80 Fist, destruction / recovering arm (low probability)
Cranial Fiber: All-Purpose Mk 1 1 10 To destroy the head / recovery
Cranial Fiber: All-Purpose Mk 2 3 30 To destroy the head / recovery
Cranial Fiber: All-Purpose Mk 3 5 50 To destroy the head / recovery
Cranial Fiber: All-Purpose Mk 4 7 70 To destroy the head / recovery
Cranial Shell: All-Purpose Mk 1 2 20 To destroy the head / recovery
Cranial Shell: All-Purpose Mk 3 6 60 To destroy the head / recovery
Composite Sensor: All-Purpose Mk 1 2 20 The destruction / recovering the head.The drop from the power handling general-purpose Ding type 8-1
Composite Sensor: All-Purpose Mk 2 4 40 The destruction / recovering the head.Seventh acquisition test clear rank 4,7-1 clear No. 1 reward
Composite Sensor: All-Purpose Mk 3 6 60 To destroy the head / recovery
Composite Sensor: All-Purpose Mk 4 8 80 The destruction / recovering the head.Also drop other than general-purpose Ding type
Upper-Limb Fiber: All-Purpose Mk 1 1 10 To destroy the arm / recovery
Upper-Limb Fiber: All-Purpose Mk 2 3 30 To destroy the arm / recovery
Upper-Limb Fiber: All-Purpose Mk 3 5 50 The destruction / recovering arm.7-2 clear rank 2 reward
Upper-Limb Fiber: All-Purpose Mk 4 7 70 To destroy the arm / recovery

Carrier[]

Name Rarity GPP Value How to Obtain
Will'O Engine: Carrier Mk 1 2 20 To destroy the bird cage / recovery
Will'O Engine: Carrier Mk 2 4 40 To destroy the bird cage / recovery
Will'O Engine: Carrier Mk 3 6 60 To destroy the bird cage / recovery
Will'O Engine: Carrier Mk 4 8 80 To destroy the bird cage / recovery
Will'O Fiber: Carrier Mk 1 1 10 To destroy the bird cage / recovery
Will'O Fiber: Carrier Mk 2 3 30 To destroy the bird cage / recovery
Will'O Fiber: Carrier Mk 3 5 50 To destroy the bird cage / recovery
Will'O Fiber: Carrier Mk 4 7 70 To destroy the bird cage / recovery
Armored Exoskeleton: Carrier Mk 1 1 10 And destroy the body
Armored Exoskeleton: Carrier Mk 2 3 30 And destroy the body
Armored Exoskeleton: Carrier Mk 3 5 50 And destroy the body
Armored Exoskeleton:Carrier Mk 4 7 70 And destroy the body
Chest Carapace: Carrier Mk 1 1 10 And destroy the body / recovery
Chest CarapaceCarrier Mk 2 3 30 And destroy the body / recovery
Chest CarapaceCarrier Mk 3 5 50 And destroy the body / recovery
Chest CarapaceCarrier Mk 4 7 70
Alloy Plating: Carrier Mk 1 1 10 To destroy the corner / recovery
Alloy PlatingCarrier Mk 2 3 30 To destroy the corner / recovery
Alloy PlatingCarrier Mk 3 5 50
Alloy PlatingCarrier Mk 4 7 70 To destroy the corner / recovery
AI Unit: Carrier Mk 1 2 20 To destroy the corner / recovery
AI Unit: Carrier Mk 2 4 40 To destroy the corner / recovery
AI Unit: Carrier Mk 3 6 60 To destroy the corner / recovery
AI Unit: Carrier Mk 4 8 80 To destroy the corner / recovery
Synthetic Generator: Carrier Mk 1 2 20 A chance at defeating (low probability)
Synthetic Generator: Carrier Mk 2 4 40 A chance at defeating (low probability)
Synthetic Generator: Carrier Mk 3 6 60 A chance at defeating (low probability)
Synthetic Generator: Carrier Mk 4 8 80 A chance at defeating (low probability)
Motherboard: Carrier Mk 1 2 20 And destroy the body / recovery
MotherboardCarrier Mk 3 6 60 And destroy the body / recovery
Cranial Shell: Carrier Mk 1 1 10 To destroy the head / recovery
Cranial ShellCarrier Mk 2 3 30 To destroy the head / recovery
Cranial ShellCarrier Mk 3 5 50 To destroy the head / recovery
Cranial ShellCarrier Mk 4 7 70 To destroy the head / recovery
Composite Sensor: Carrier Mk 1 2 20 To destroy the head / recovery
Composite Sensor: Carrier Mk 2 4 40 To destroy the head / recovery
Composite Sensor: Carrier Mk 3 6 60 To destroy the head / recovery
Composite Sensor: Carrier Mk 4 8 80 To destroy the head / recovery

Artillery[]

Name Rarity GPP Value How to Obtain
Will'O Engine: Artillery Mk 1 2 20
Will'O Engine: Artillery Mk 2 4 40
Will'O Engine: Artillery Mk 3 6 60
Will'O Engine: Artillery Mk 4 8 80
Will'O Fiber: Artillery Mk 1 1 10
Will'O Fiber: Artillery Mk 2 3 30
Will'O Fiber: Artillery Mk 3 5 50
Will'O Fiber: Artillery Mk 4 7 70
Bearing: Artillery Mk 1 1 10
Bearing: Artillery Mk 2 3 30
Bearing: Artillery Mk 3 5 50
Bearing: Artillery Mk 4 7 70
Compression Turbine: Artillery Mk 1 2 20
Compression Turbine: Artillery Mk 2 4 40
Compression Turbine: Artillery Mk 3 6 60
Compression Turbine: Artillery Mk 4 8 80
Armored Exoskeleton: Artillery Mk 1 1 10
Armored Exoskeleton: Artillery Mk 2 3 30
Armored Exoskeleton: Artillery Mk 3 5 50
Armored Exoskeleton: Artillery Mk 4 7 70
Alloy Plating: Artillery Mk 1 1 10
Alloy Plating: Artillery Mk 2 3 30
Alloy Plating: Artillery Mk 3 5 50
Alloy Plating: Artillery Mk 4 7 70
AI Unit: Artillery Mk 1 2 20
AI Unit: Artillery Mk 2 4 40
AI Unit: Artillery Mk 3 6 60
AI Unit: Artillery Mk 4 8 80
Synthetic Generator: Artillery Mk 1 2 20
Synthetic Generator: Artillery Mk 2 4 40
Synthetic Generator: Artillery Mk 3 6 60
Synthetic Generator: Artillery Mk 4 8 80
Armor: Artillery Mk 1 1 10
Armor: Artillery Mk 2 3 30
Armor: Artillery Mk 3 5 50
Composite Sensor: Artillery Mk 1 2 20
Composite Sensor: Artillery Mk 2 4 40
Composite Sensor: Artillery Mk 3 6 60

Biped[]

Name Rarity GPP Value How to Obtain
Ferrous Fiber: Biped Mk 1 1 10
Ferrous FiberBiped Mk 2 3 30
Ferrous FiberBiped Mk 3 5 50
Ferrous FiberBiped Mk 4 7 70 To destroy the foot
Synthetic Damper: Biped Mk 1 2 20 To destroy the foot
Synthetic DamperBiped Mk 2 4 40
Synthetic DamperBiped Mk 3 6 60 To destroy the foot. Mission 6-5 Recommended.
Synthetic DamperBiped Mk 4 8 80

Quadruped[]

Name Rarity GPP Value How to Obtain
Booster: Quadruped Mk 1 2 20
Booster: Quadruped Mk 2 4 40
Booster: Quadruped Mk 3 6 60
Booster: Quadruped Mk 4 8 80
Ferrous Fiber: Quadruped Mk 1 1 10
Ferrous Fiber: Quadruped Mk 2 3 30
Ferrous Fiber: Quadruped Mk 3 5 50
Ferrous Fiber: Quadruped Mk 4 7 70 To destroy the foot
Leg Armor: Quadruped Mk 1 1 0
Leg Armor: Quadruped Mk 2 3 30
Leg Armor: Quadruped Mk 3 5 50
Leg Armor: Quadruped Mk 4 7 70
Sythetic Damper: Quadruped Mk 1 2 20 To destroy the foot
Sythetic Damper: Quadruped Mk 2 4 40
Sythetic Damper: Quadruped Mk 3 6 60
Sythetic Damper: Quadruped Mk 4 8 80
AI Unit: Quadruped Mk 1 1 10
AI UnitQuadruped Mk 2 3 30
AI UnitQuadruped Mk 3 5 50
AI UnitQuadruped Mk 4 7 70
Abdominal Armor: Quadruped Mk 1 1 10
Abdominal Armor: Quadruped Mk 2 3 30
Abdominal Armor: Quadruped Mk 3 5 50
Composite Sensor: Quadruped Mk 1 1 10
Composite Sensor: Quadruped Mk 2 3 30
Composite Sensor: Quadruped Mk 3 5 50
Composite Sensor: Quadruped Mk 4 7 70

Weapon Component[]

Name Rarity GPP Value How to Obtain
Weapon Component: H Missile Engine 8 80 Missile destroy the pod (triple type) / recovery
Weapon Component: Will'O Reactor 5 50 And destroy the charged particle gun / collection, available for purchase
Weapon Component: Will'O Generator 8 80
Weapon Component: Servo Motor 8 80 To destroy the blade shooter
Weapon Component: Muzzle Brake 4 40 To destroy the hand canon / recovery
Weapon Component: Missile Engine 1 10 Missile destroy the pod (6 stations type) / collection, available for purchase
Weapon Component: Recoil Kit 3 30 To destroy the hand canon / collection, available for purchase
Weapon Component: Comp. Turbine 5 50 To destroy the grenade / collection, available for purchase
Weapon Component: Toughened Coating 3 30 And destroy the shield generator / collection, available for purchase
Weapon Comp.: Tough Shoulder Fiber 2 20 The destruction / recovering shoulder additional armor
Weapon Component: Shoulder Plating 1 10 To destroy the shoulder additional armor / collection, available for purchase
Weapon Component: Lubricant 7 70 Missile destroy the pod (triple type) / collection, available for purchase
Weapon Component:Mini Will'O Generator 4 40 And destroy the shield generator / recovery
Weapon Component: Aim Corrector 6 60 The destruction / recovering the Gatling gun
Weapon Component: Infrared Seeker 7 70 Missile destroy the pod (inductive) / collection, available for purchase
Weapon Component: Electromagnetic Coil 7 70 To destroy the blade shooter, available for purchase
Weapon Component: Electric Motor 5 50 To destroy the Gatling gun / collection, available for purchase
Weapon Component: Tough Coating 7 70
Weapon Component: Defective Grenade 6 60 To destroy the grenade / recovery
Weapon Component: Defective Missile 2 20 Missile destroy the pod (6 stations type) / recovery
Weapon Component: Defective H Missile 8 80 Missile destroy the pod (inductive) / recovery
Weapon Component: Particle Accelerator 6 60 The destruction / recovering the charged particle gun
Upper-Limb Fiber: Melee 2 20 To destroy the arms additional armor / recovery
Upper-Limb Armor: Melee 1 10 To destroy the arms additional armor / collection, available for purchase

Resources (General Small)[]

Melee Type[]

Name Rarity GPP Value
Will'O Tank: Melee Mk 1 1 5
Will'O Tank: Melee Mk 2 1 5
Will'O Tank: Melee Mk 3 2 10
Will'O Tank: Melee Mk 4 2 10
GeneratorMelee Mk 1 1 5
GeneratorMelee Mk 2 1 5
GeneratorMelee Mk 3 2 10
Generator: Melee Mk 4 2 10
Carapace: Melee Mk 1 1 5
CarapaceMelee Mk 2 1 5
CarapaceMelee Mk 3 2 10
CarapaceMelee Mk 4 2 10
Transmission: Melee Mk 1 1 5
TransmissionMelee Mk 2 1 5
TransmissionMelee Mk 3 2 10
TransmissionMelee Mk 4 2 10


Mobile Type[]

Name Rarity GPP Value
Will'O tank: Mobile Mk 1 1 5
Will'O tank: Mobile Mk 2 1 5
Will'O tank: Mobile Mk 3 2 10
Will'O tank: Mobile Mk 4 2 10
GeneratorMobile Mk 1 1 5
GeneratorMobile Mk 2 1 5
GeneratorMobile Mk 3 2 10
GeneratorMobile Mk 4 2 10
CarapaceMobile Mk 1 1 5
CarapaceMobile Mk 2 1 5
Carapace:Mobile Mk 3 2 10
CarapaceMobile Mk 4 2 10
TransmissionMobile Mk 1 1 5
TransmissionMobile Mk 2 1 5
TransmissionMobile Mk 3 2 10
TransmissionMobile Mk 4 2 10

Armored Type[]

Name Rarity GPP Value
Will'O tank: Armored Mk 1 1 5
Will'O tank: Armored Mk 2 1 5
Will'O tank: Armored Mk 3 2 10
Will'O tank: Armored Mk 4 2 10
GeneratorArmored Mk 1 1 5
GeneratorArmored Mk 2 1 5
GeneratorArmored Mk 3 2 10
GeneratorArmored Mk 4 2 10
CarapaceArmored Mk 1 1 5
CarapaceArmored Mk 2 1 5
CarapaceArmored Mk 3 2 10
Carapace:Armored Mk 4 2 10
TransmissionArmored Mk 1 1 5
TransmissionArmored Mk 2 1 5
TransmissionArmored Mk 3 2 10
TransmissionArmored Mk 4 2 10

Carrier Type[]

Name Rarity GPP Value
Will'O tank: Carrier Mk 1 1 5
Will'O tank: Carrier Mk 2 1 5
Will'O tank: Carrier Mk 3 2 10
Will'O tank: Carrier Mk 4 2 10
GeneratorCarrier Mk 1 1 5
GeneratorCarrier Mk 2 1 5
GeneratorCarrier Mk 3 2 10
GeneratorCarrier Mk 4 2 10
CarapaceCarrier Mk 1 1 5
CarapaceCarrier Mk 2 1 5
CarapaceCarrier Mk 3 2 10
CarapaceCarrier Mk 4 2 10
TransmissionCarrier Mk 1 1 5
TransmissionCarrier Mk 2 1 5
TransmissionCarrier Mk 3 2 10
TransmissionCarrier Mk 4 2 10

Marksman Type[]

Name Rarity GPP Value
Will'O tank: Marksman Mk 1 1 5
Will'O tank: Marksman Mk 2 1 5
Will'O tank: Marksman Mk 3 2 10
Will'O tank: Marksman Mk 4 2 10
GeneratorMarksman Mk 1 1 5
GeneratorMarksman Mk 2 1 5
GeneratorMarksman Mk 3 2 10
GeneratorMarksman Mk 4 2 10
CarapaceMarksman Mk 1 1 5
CarapaceMarksman Mk 2 1 5
CarapaceMarksman Mk 3 2 10
CarapaceMarksman Mk 4 2 10
TransmissionMarksman Mk 1 1 5
TransmissionMarksman Mk 2 1 5
TransmissionMarksman Mk 3 2 10
TransmissionMarksman Mk 4 2 10

Resources (Field)[]

Name Rarity GPP Value Where to Obtain
C3 Cyclopropatriene 8 80 103
C6 Benzotriyne 8 80 100 106 301 301
Ruined CNT Circuit: Ultra-Low Complexity 2 20 4-3 7-3
Ruined CNT Circuit: Low Complexity 1 10 4-6
Ruined CNT Circuit: Medium Complexity 2 20 4-1
Ruined CNT Circuit: High Complexity 4 40 8-3 107 108 109 301 (reward ☆ 6) 304 306 309
Ruined CNT Circuit: Ultra-High Complexity 8 80 102 105 300 301 302
CNT Reinforcement: Ultra-Low Hardness 1 10 2 Remarks 6-6
CNT Reinforcement: Low Hardness 3 30 3-6 4-1 gasoline
CNT Reinforcement: Medium Hardness 4 40
CNT Reinforcement: High Hardness 7 70 100 (Remuneration ☆ 6) 106 (reward ☆ 6) 107 109 

300 301 302 304 306 308 309

CNT Reinforcement: Ultra-High Hardness 5 50 102 105
Will'O Actuator 2 20 7-2 8-1 gasoline
Will'O Exhaust 3 30 2-4 3-7
Will'O Capacitor 2 20 1-3 2-1 2-4 6-4
Will'O Thyristor 1 10 1-3 2-3 3-6 7-2 7-3
Will'O Diode 3 30 1-3 2-5
Will'O Transistor 2 20 2-4 4-4 7-2 8-1
Will'O Magnetic Fluid: Ultra-Low Purity 3 30 twenty four
Will'O Magnetic Fluid: Low Purity 1 10 1-4 3-2 4-1 4-3 4-6 5-7
Will'O Magnetic Fluid: High Purity 3 30 101 (Remuneration ☆ 6) 104 107 109 303 304 306 309 402
Will'O Sap 1 10 2-1 3-6 6-4 6-6 7-2 7-4 8-3
Electromagnetic Will'O Valve 3 30 1-3 1-4 3-6 3-7 4-6 gasoline
Will'O-Conducting Hub 2 20 2-3 4-1 7-3
Will'O Magnetic Fluid: Medium Purity 2 20 5-7 102 105 306 309 402 405
Will'O Magnetic Fluid: Ultra-High Purity 8 80 103 (on the west tank)
Will'O-Conducting Pipe 2 20 2-4 4-2 4-4 5-6
Will'O-Inducting Carbon Fiber 1 10 5-2 5-7 gasoline
Will'O-Inducting Elastic 2 20 1-4 3-7 4-1 4-6
Amorphous Silicon 8 80 100 106
Aluminum Nitride 2 20 4-3
Ion-Conducting Gel 1 10 2-3 4-4 5-4 5-6 5-8 7-3 gasoline
Ion-Conducting Ceramic 2 20 2-4 4-4 7-2 gasoline
Ion-Conducting Film: Ultra-Low Strength 2 20 2-4 4-1 7-2
Ion-Conducting Film: Low Strength 1 10 2-1 3-6 3-7 6-4 8-3
Ion-Conducting Film: Medium Strength 3 30 6-2 4-7 (remuneration ☆ 2)
Ion-Conducting Film: High Strength 4 40 6-6 8-3 103 (reward ☆ 6) 108 308 400 404
Ion-Conducting Film: Ultra-High Strength 8 80 100 102 105 106
Willonite: Ultra-Low Purity 4 40
Willonite: Low Purity 5 50
Willonite: Medium Purity 6 60
Willonite: High Purity 7 70 101 107 (reward ☆ 6) 304 (reward ☆ 6)
Willonite: Ultra-High Purity 8 80 102 103 105
Glassy Carbon: Ultra-Low Purity 4 40
Glassy Carbon: Low Purity 1 10 3-1 4-1 4-6
Glassy Carbon: Medium Purity 1 10
Glassy Carbon: High Purity 7 70 107 109 303 (reward ☆ 5) 304 306 307 (reward ☆ 5) 309
Glassy Carbon: Ultra-High Purity 8 80 300 301 302
Germanium 3 30 4-4 5-6
Cohenite 3 30 102 (Remuneration ☆ 6) 104 105 (reward ☆ 6) 303 406 407
Silica 3 30 twenty three
Silicon 3 30 5-4 5-6 5-8
Cement 3 30 twenty three
Selenium 6 60 2-4 7-2 7-4 7-5 8-2 8-5 

300 301 302 305 403 (reward ☆ 6)

Diamond-Like Carbon: UL Hardness 1 10 3-6 6-4 gasoline
Diamond-Like Carbon: L Hardness 2 20 3-2 5-7 gasoline
Diamond-Like Carbon: M Hardness 1 10 5-2 5-7
Diamond-Like Carbon: H Hardness 3 30 7-6 301 (reward ☆ 5) 302 310
Diamond-Like Carbon: UH Hardness 8 80 101 102 105
Diamond 8 80 101
Magnetic Nanocrystal 1 10 5-6 7-8 103 107 109 304
Magnetic Nanoconductor 1 10 3-1 4-1
Magnetic Nanocompound 1 10 4-4 5-8
Chrome-Based Fullerene 1 10 3-2 8-3
Titanium-Based Fullerene 2 20 7-3 8-3
Lithium-Based Fullerene 2 20 2-3 (exit front)
Bauxite 3 30 4-4 5-6
Indium Phosphide 3 30 2-4 7-2
Lonsdaleite 8 80 101 102 (reward ☆ 5)
Sodium Chloride 3 30 4-1 gasoline
Lignite 1 10 1-4 3-7 4-1
Metallic Glass: Black 2 20 5-2
Metallic Glass: Blue 1 10 4-3 5-7
Metallic Glass: Red 1 10 3-3
Metallic Carbon: Ultra-Low Purity 2 20
Metallic Carbon: Low Purity 3 30 4-2 4-3 5-2 5-7 gasoline
Metallic Carbon: Medium Purity 4 40 5-6 5-7 5-8
Metallic Carbon: High Purity 5 50 7-8 104 104 (reward ☆ 6) 303 303 (reward ☆ 6) 307 307 (reward ☆ 6) 310
Metallic Carbon: Ultra-High Purity 3 30 102 104 105 302 303
Processed Graphite: Ultra-Low Purity 1 10 6-4 8-3 gasoline
Processed Graphite: Low Purity 1 10 4-2 5-8
Processed Graphite: Medium Purity 1 10 5-4 5-6 5-8
Processed Graphite: High Purity 3 30 100 (Remuneration ☆ 5) 104 303 307
Processed Graphite: Ultra-High Purity 8 80 103
Magnetite 3 30 7-3
Sulphur 3 30 7-3
Limestone 3 30 2-4 7-2
Cuprite 3 30 2-4 7-2
Sphalerite 3 30 7-3 8-3 108 406 407
Layered CNT Plating: Ultra-Low Density 2 20 2-3 7-3
Layered CNT Plating: Low Density 1 10 5-2 gasoline
Layered CNT Plating: Medium Density 2 20
Layered CNT Plating: High Density 4 40 302 (reward ☆ 6) 310
Layered CNT Plating: Ultra-High Density 8 80 300 301
Cinnabarite 3 30
Silicon Carbide 2 20 3-3
Gallium Nitride 3 30 4-3
Ruined Conductive Coil: Ultra-Low Quality 3 30 2-2 4-3
Ruined Conductive Coil: Low Quality 1 10 6-4 7-3 8-3
Ruined Conductive Coil: Medium Quality 1 10 8-3
Ruined Conductive Coil: High Quality 3 20 7-1 (remuneration ☆ 5) 101 (reward ☆ 5) 108 308
Ruined Conductive Coil: Ultra-High Quality 8 80 101 (α Kosin pair right back) 102 (α Paradokusa far left) 105
Peat 2 20 4-4 5-4 5-6 5-8
Scrap Iron 1 10 4-1
Raw Graphite: Ultra-Low Purity 3 30 6-4
Raw Graphite: Low purity 2 20
Raw Graphite: Medium Purity 1 10 5-1 6-4 6-6 8-3
Raw Graphite: High Purity 3 30 8-3 103 (reward ☆ 5) 108 108 (reward ☆ 6) 302 308
Raw Graphite: Ultra-High Purity 8 80 101
Conductive High-Polymer Element: Brown 1 10 5-4
Conductive High-Polymer Element: Black 6 60 4-2 107 109 304 304 (reward ☆ 5) 402 (reward ☆ 6)
Conductive High-Polymer Element: White 2 20 5-1 6-2
Damaged Carbon Structure 2 20 2-1 2-3 4-2 6-4 gasoline
Ruined Gearbox 3 30 1-3 2-1 2-4 3-2 3-3 3-6 4-3 gasoline
Ruined Cable: Ultra-Low Quality 3 30 2-1 2-4 3-6 7-2
Ruined Cable: Low Quality 1 10
Ruined Cable: Medium Quality 6 60
Ruined Cable: High Quality 7 70 100 (1F northeast corner) 106 302 302 (reward ☆ 5)
Ruined Cable: Ultra-High Quality 8 80 100 (condominium unit) 101 (updated behind under the stairs) 106
Ruined Composite: Ultra-Low Strength 3 30
Ruined Composite: Low Strength 1 10 4-2 4-4 5-6
Ruined composite: Medium Strength 2 20 5-6
Ruined Composite: High Strength 4 40 104 303 307
Ruined Composite: Ultra-High Strength 8 80 103
Broken Gyroscope 2 20 1-3 2-1 3-6
Broken Turbine Blade 1 10 1-4 3-7 4-1 4-6
Blown Fuse 1 10 1-4 3-2 4-1 4-3 5-2
Spoiled Fullerene Oil 1 10 3-2 4-3 5-2 5-7
Damaged Flywheel 1 10 1-3 2-1 4-2 4-4 5-8 7-3 gasoline
Broken Pump 2 20 1-3 2-3 2-4 6-4 7-3
Broken Lens 1 10 4-1 4-6 5-4 5-6 5-8
Ruined Circuit Board 2 20 2-3 3-2 5-7 7-3
Spoiled Electroviscous Fluid: UL Purity 2 30 2-3 4-3
Spoiled Electroviscous Fluid: L Purity 1 10 3-2 4-3 5-2
Spoiled Electroviscous Fluid: M Purity 2 20 4-3 5-7 gasoline
Spoiled Electroviscous Fluid: H Purity 3 30 310 405
Spoiled Electroviscous Fluid: UH Purity 8 80 100 106
Spent Shell Casing 2 20 1-3 1-4 2-2 8-3 gasoline
Non-Existent Non-Resource 1 1 1-1 1-2 cell Garden of each hierarchy
Resourcefulness Reward 5 600 2-A000 (Mons) 3-H130 (Arumiro) 7-A000 (Janet) 8-C165 (Raimund) 

Trade Non-Existent Non-Resource x100

Bituminous Coal 3 30 3-1 4-1
Gallium Arsenide 3 30 3-3 5-7
Meteoric Iron 3 30 twenty three

Source[]

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