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This is a simple table of Special Rewards from Operations.

Operation Conditions Reward Quantity Observation
1-1 All resources harvested TB-32/H 1 4 Resources
1-2 All resources harvested L-6E1 1 4 Resources
1-3 No Sustainability lost Processed Graphite: Ultra-Low Purity 15
1-4 All resources harvested Diamond-Like Carbon: UL Hardness 15 8 Resources
1-5 No Sustainability lost Frag Grenade 15
Operation Conditions Reward Quantity Observation
2-1 All resources harvested Manipulator: All-Purpose Mk 1 15
2-2 All resources harvested Sinew Fiber: Common Mk 1 15 8 Resources
2-3 All resources harvested Spent Shell Casing 10 8 Resources
2-4 No Sustainability lost EZ Katze Kralle I 1
2-5 All large Abductors destroyed Diamond-Like Carbon: L Hardness 5 4 Secondary Abductors
2-6 Minimal Accessory downtime Raw Graphite: Low Purity 5
Operation Conditions Reward Quantity Observation
3-1 Minimal Accessory downtime Spent Shell Casing 5
3-2 All resources harvested Electromagnetic Will'O Valve 10
3-3 No Sustainability lost Ion-Conducting Gel 15
3-4 All resources harvested Damaged Carbon Structure 10
3-5 All resources harvested Damaged Flywheel 10
Exam No Sustainability lost Ruined Gearbox 10
3-6 All large Abductors destroyed Armored Exoskeleton: Artillery Mk 1 15 5 Secondary Abductors
3-7 All large Abductors destroyed Chest Carapace: Carrier Mk 1 15 3 Secondary Abductors
Operation Conditions Reward Quantity Observation
4-1 Minimal Accessory downtime Ferrous Fiber: Biped Mk 2 15
4-2 All resources harvested Bearing: Artillery Mk 2 15
4-3 No Sustainability lost Chest Carapace: Carrier Mk 2 15
4-4 No Sustainability lost Upper-Limb Fiber: All-Purpose Mk 2 15
Exam No Sustainability lost Manipulator: All-Purpose Mk 2 15
4-5 No Sustainability lost Upper-Limb Fiber: All-Purpose Mk 3 15
4-6 All large Abductors destroyed Chest Carapace: Carrier Mk 3 15 4 Secondary Abductors
4-7 All large Abductors destroyed Will'O Engine: Artillery Mk 3 15 6 Secondary Abductors
Operation Conditions Reward Quantity Observation
5-1 Minimal Accessory downtime Natural Graphite: Low Purity 3
5-2 No Sustainability lost CNT Reinforcement: Low Hardness 3
5-3 No Sustainability lost Diamond-Like Carbon: L Hardness 3
5-4 All large Abductors destroyed Ruined Composite: Low Strength 3
5-5 All resources harvested Ruined Conductive Coil: Low Quality 3
Exam No Sustainability lost Willonite: Low Purity 3
5-6 All large Abductors destroyed Processed Graphite: Low Purity 3
5-7 Minimal Accessory downtime Flare Knife + 15
5-8 All large Abductors destroyed Ruined CNT Circuit: Low Complexity 3
Operation Conditions Reward Quantity Observation
6-1 All resources harvested Generator: Marksman Mk 3 15 8 Resources
6-2 No Sustainability lost Generator: Melee Mk 3 15
6-3 No Sustainability lost Carapace: Armored Mk 2 15
6-4 Minimal Accessory downtime Generator: Mobile Mk 3 15
Exam No Sustainability lost Generator: Carrier Mk 3 15
6-5 All resources harvested Layered CNT Plating: Medium Density 3
6-6 Minimal Accessory downtime CNT Reinforcement: Medium Hardness 3
6-7 All large Abductors destroyed Processed Graphite: Medium Purity 3
Operation Conditions Reward Quantity Observation
7-1 No Sustainability lost Ruined CNT Circuit: Medium Complexity
7-2 Minimal Accessory downtime Raw Graphite: Medium Purity
7-3 All of field resource recovery Ruined Composite: Medium Strength 3 8 resources
7-4 No Sustainability lost Diamond-Like Carbon: M Hardness
7-5 No Sustainability lost Willonite: Medium Purity
7-6 No Sustainability lost Metallic Carbon: Medium Purity
7-7 All large Abductors destroyed Ion-Conducting Film: Medium Strength 3 2 Secondary Abductors
7-8 Minimal Accessory downtime Auto-Resuscitator + 15
Operation Conditions Reward Quantity Observation
8-1 All large Abductors destroyed Glassy Carbon: High Purity 3
8-2 No Sustainability lost CNT Reinforcement: High Hardness
8-3 Minimal Accessory downtime Ruined Composite: High Strength
8-4 No Sustainability lost Willonite: High Purity
8-5 Minimal Accessory downtime Will'O Magnetic Fluid: High Purity 3
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